Come Ready to Play: Thoughts for the Design Table.
Tuesday, November 27th, 2007 by LeeAs adults, we sometimes lose touch with something that is hugely important to our personal and professional growth: discovery and exploration, otherwise known as play. We know that children learn through play. In our early developmental years, we come to understand the idea of gravity by dropping our mac and cheese on the kitchen floor. When my son screams or says something designed to be provocative, then studies my facial expression and its reaction, he is mastering the concept of cause and effect. As the active toddler throws a toy across the room, she begins to understand and harness her strength. But of course she doesn’t approach it that way. Her approach is this: “Weeeeeeeee”.
The more I think about it, I rather like that approach to solving a design problem. I’ll call it the “Weeeeeeee” Approach. I like it because it’s fun. And don’t we usually create better things when we are having fun? Frankly, when I consider how I want to spend the days of my professional life, I want them to be fun. Why not?
I had a client tell me recently that I always come to meetings with questions. As I sat there nervously wondering if that was a good thing, he continued. “That’s why I love working with you.” I think as consultants, we are most valuable when we come to the table with a sense of discovery. Producing the templated approach or idea becomes tantalizingly easy with experience. Accumulated knowledge is a great thing, but the right solution is almost always the result of a dynamic exercise of push and pull, give and take, try and fail, try and succeed.
Over the years I have experimented with how I spend my time prior to a client meeting. I have been surprised with what works and what doesn’t. And I struggle to find consistency across the range of good approaches. Lessons learned? Always be familiar with the problem. Sometimes, be familiar with your proposed solution. Sometimes, think through some basic directions. Sometimes, don’t give it any thought and come to the table fresh. We often chain ourselves to an idea that may or may not be the best, the most appropriate, the most on-target, the most fun. We also risk becoming less receptive to other ideas if we feel too invested in our own.
My passion for design fun doesn’t start and stop with its interactive application. One of the many other things I love to have fun with and experiment with is landscape design. There are so many dimensions to it; sight, sound and smell among others. I am endlessly fascinated with the way in which building in a winding path transforms a space so quickly and adds function. I get a kick out of the way lighting can redefine what is otherwise boring and simultaneously help solve a security problem. I have learned that the most interesting things created in the yard, are the ones born from error, the ones that would never have happened if you failed to simply put the shovel in the ground and see what happens.